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Aggro is a trait inherit to many ARPGs, it is also known as "hate", or "threat". It is an invisible series of values which determines how threatening a monster values each player. The value starts at 0 and builds as players fill certain criteria. The player with the highest non-zero threat value will be the person "with aggro", the one the monster will choose to attack. Dealing damage to any monster or standing in close proximity with a monster that is naturally aggro will generate threat, causing a monster to target the player instead of standing idle. Note that monsters can still have aggro once you have left the immediate area, and will remember their threat values when you return. All skills that target or include a monster in their effect will generate aggro, regardless of whether they deal damage. The following listing highlights the anomolies and abilities related to aggro.

Abilities that substantially increase aggro are:

Single target:

Area of Effect:

Self-debuff

Items that increase Aggro are:

Abilities that decrease aggro are:

Single target:

Team buff

Self buff

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