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NPC Red Crystal

The entrance to the Harry Hare Lair is located at (X:206 Y:130) in VIP Map, through a red crystal. This lair can be done as a team or in guild. The timer counts down upon entering the lair and no prints can be found here. Like the other VIP raids, tower raids and trial tower, this first crystal is the entrance to the lair itself, so the time will start counting down as soon as it's opened.

The floors are based on the several wedding venues and house floors.

Tasks[]

Harry Hare

Climb up to the fifth floor and defeat Harry Hare (Lair).
All mobs must be cleared before you can advance to the next floors. The raid has a few resting floor between mob floors.
Note: most mobs seems to have metal defense, a fire weapon/fire based attacks and defense would be useful. Note2: With some exceptions, most mobs in this lair seem to have gotten the EU version of their name. They are listed here under the name they are known as from Mount Babel.

Floor 1[]

Confetti Corner

This floor is based on confetti corner. There is no boss here. There are 6 Red Rabbit Soldiers and 6 Black Rabbit Pawns to kill. Be careful as these rabbits hit hard!

Warning Do NOT walk backwards/to your backside area once you enter the raid, as this will kick you out and you will find yourself at the Inn Basement in Eversun City (similar to exiting Confetti Corner).

Monsters[]

Name Job Level Element
Red Rabbit Soldier (Lair) Commoner 80 Non-Elemental
Black Rabbit Pawn (Lair) Commoner 80 Non-Elemental

Floor 2[]

Fairytale Garden

The map for this floor is based on the Fairytale Garden wedding location.
The miniboss for this floor is Red Rabbit Marshall.
The Red Rabbit Soldiers (7) and Black Rabbit Pawns (7) can be tanked by someone with strong physical defense (>3000, # to be confirmed).

Monsters[]

Name Job Level Element
Red Rabbit Soldier (Lair) Commoner 80 Non-Elemental
Black Rabbit Pawn (Lair) Commoner 80 Non-Elemental
Red Rabbit Marshall (Lair) Wizard 85 Metal Metal


After this mob floor, you will enter a resting floor which is just a house floor. Enjoy the scenery, rest and buff up! There is nothing to be found on the resting floors, besides a safe spot.

Floor 3[]

Hutong

This floor is based on the Hutong wedding map.
The miniboss for this floor is Black Rabbit General, who will be standing on a platform in the back of the room. This boss can be purified, debuffed to be confirmed (need high macc for it!!! to test). The element of the boss can't be changed!
The smaller mobs can be pulled and killed one by one, and/or tanked by someone with high physical defense.

Monsters[]

Name Job Level Element
Red Rabbit Soldier (Lair) Commoner 80 Non-Elemental
Black Rabbit Pawn (Lair) Commoner 80 Non-Elemental
Black Rabbit Horse (Lair) Merchant 82 Metal Metal
Red Rabbit Cavalry (Lair) Doctor 82 Metal Metal
Black Rabbit Wagon (Lair) Thief 82 Metal Metal
Red Rabbit Chariot (Lair) Dancer 82 Metal Metal
Black Rabbit Catapult (Lair) Hunter 81 Metal Metal
Red Rabbit Cannon (Lair) Shaman 81 Metal Metal
Black Rabbit General (Lair) Blademaster 85 Metal Metal


After this floor you will find yourself in another house floor. Enjoy the spooky scenery (spot the zombies in jail!). Rest and buff up! Or change jobs to fight the boss on the next floor!
There is nothing to be found on the resting floors, besides a safe spot.

Floor 4[]

Star Light Garden

This floor is based on the Star Light Garden wedding map. The boss on this floor is Spirit of the Fallen Rabbit Army who is standing under the archway in the back of the map.
Clear the mobs first before you pull the boss.
NOTE: attackers MUST have 200+ fire attack to fight the boss on this floor! Similar to his Mount Babel counterpart, the Spirit of the Fallen Rabbit Army will change your Physical (per the Skill debuff description) attacking element to 200 Wood. You will need at least 200 fire attack to counter this debuff if you are Skill Spam or ASPD. Any MDPS is unaffected by this debuff (confirm?).
Like his Mount Babel counterpart, this boss will also reflect attacking skills which can cause a lot of damage. If you are on Wizard or a MDPS job, be careful how and when you cast Stream Spirit Shuffle (Dancer water single target skill) onto the boss when it uses the reflect buff, as any Water damage skill will bounce back to the caster, causing a lot of damage to the caster, since it's likely the caster has fire defense. The reflect buff has a sparkling white colored animation. Purify works but it casts the reflect so often you will still need to be cautious. ASPD is best to fight this boss (confirm?). Dancer and Necromancer debuffing skills do not work (confirm?) The element of the boss can't be changed!
Loot box after defeating the boss contains Onyx of Mountain - HP.

Monsters[]

Name Job Level Element
Black Rabbit Catapult (Lair) Hunter 81 Metal Metal
Red Rabbit Cannon (Lair) Shaman 81 Metal Metal
Black Rabbit Horse (Lair) Merchant 82 Metal Metal
Red Rabbit Cavalry (Lair) Doctor 82 Metal Metal
Black Rabbit Wagon (Lair) Thief 82 Metal Metal
Red Rabbit Chariot (Lair) Dancer 82 Metal Metal
Black Rabbit Elephant (Lair) Mercenary 82 Metal Metal
Red Rabbit Vizier (Lair) Musician 82 Metal Metal
Black Rabbit Knight (Lair) Fencer 83 Metal Metal
Red Rabbit Noble (Lair) Witch Doctor 83 Metal Metal
Black Rabbit General (Lair) Blademaster 85 Metal Metal
Red Rabbit Marshall (Lair) Wizard 85 Metal Metal
Spirit of the Fallen Rabbit Army (HH Lair) Mercenary 85 Metal Metal


Enjoy another resting house floor (rabbit/Easter theme) after this one. Use this moment to rest, change jobs and buff up. You will need 2 supports (with high macc!) and a mix of DPS and MDPS for the next floor. One ASPD will be useful to kill Chu River (Lair) since this monster has water element defense, which MDPS are weak against. However, the other rabbit monsters that are spawned during the boss fight are more efficiently killed by MDPS. It's best to have your phys DPS (SS/ASPD) focus the boss only for the rest of the raid, once Chu is killed.

There is nothing to be found on the resting floors, besides a safe spot.

Floor 5[]

Chapel

The boss floor is based on the Chapel wedding map. Harry Hare is the boss to beat. He will summon 6 waves of mobs as his HP decreases. These mobs do NOT respawn after being killed, even if Harry Hare's HP regens!

Wave 1
When about 1/6th of his HP is gone, Harry will summon: Chu River (Water Ele), Han Border (Earth Ele)
They will pop up on the platform in the back. Kill them fast! Use Phys Damage with Earth weapons against Chu, and Magic damage with Wood weapons against Han.

Wave 2
If about 40% if his HP is gone (HP bar just before e), Harry will summon: Black Rabbit Elephant, Red Rabbit Vizier (Named Black Rabbit Corporal and Red Rabbit Corporal, but same skills, jobs and looks as Elephant and Vizier from previous floor)
These can be tanked and killed by a strong MDPS, while the rest focuses on Harry Hare.

Wave 3
At about 50% HP (HP bar under 3rd r), Harry will summon: Black Rabbit Knight, Red Rabbit Noble (Named Black Rabbit Guard and Red Rabbit Guard, but same look, jobs and skills as the previous floor Knight and Noble)
These can be tanked and killed by a strong MDPS, while the rest focuses on Harry Hare.

Wave 4
When he has about 40-45% HP left (HP bar under second H), Harry will summon: Black Rabbit General, Red Rabbit Marshall (Red one is named Red Rabbit General, but same look/job/stats as Red Rabbit Marshall from previous floor/Babel)
These can be tanked and killed by a strong MDPS, while the rest focuses on Harry Hare.

Wave 5
At 20% HP (HP < 4.3M, bar between 1st and 2nd r), Harry will summon: Black Rabbit General
These can be tanked and killed by a strong MDPS, while the rest focuses on Harry Hare. If you moved Harry Hare from it's spawn spot, it will teleport back to its spawn spot during this Wave.

Wave 6
When Harry has about 10% HP left (HP bar at 1st a), he will summon: 2x Dark Shadow Wolf.
These wolves have the same skills as the Mount Babel and other raid ones and will cast AOE debuffs and become invisible. Flying Pupu Pugilist Summoners from the Title Merchant in arena cast a buff similar to Sneak Peek to counter this. Cast Mega Medicine on your (strongest) attackers before the wolves spawn, try to time it properly when Harry has 10% HP left. Then, once they spawn (causes some lag), have ALL attackers kill both wolves immediately. There may be lag when the wolves spawn, so casting Mega ahead of time helps a lot. These wolves are wood ele and can be killed quickly using MDPS/Magical Skills.

Monsters[]

Name Job Level Element
Black Rabbit Elephant (Lair) Mercenary 82 Metal Metal
Red Rabbit Vizier (Lair) Musician 82 Metal Metal
Black Rabbit Knight (Lair) Fencer 83 Metal Metal
Red Rabbit Noble (Lair) Witch Doctor 83 Metal Metal
Black Rabbit General (Lair) Blademaster 85 Metal Metal
Red Rabbit Marshall (Lair) Wizard 85 Metal Metal
Chu River (Lair) Doctor 85 Water Water
Han Border (Lair) Merchant 85 Earth Earth
Dark Shadow Wolf (HH) Thief 85 Wood Wood
Harry Hare (Lair) Boss 85 Non-Elemental


After running the Harry Hare Lair for the first time, there will be a cutscene video that follows up on the romantic adventures of Jack Rabbit and Jenny. After the video ends you can access the loot box.
The cutscene will NOT appear again after your first Harry Hare Lair complete run.

Tips[]

  • Note: most mobs seems to have metal defense, a fire weapon/fire based attacks and defense would be useful.
  • Bring a few Flying Pupu Pugilist Summoners from the Title Merchant in arena. One of their special skill is Reveal All which is similar to Sneak Peek and is very useful against the Dark Shadow Wolf.
  • Change jobs on resting floors if needed. The final floor benefits from having both MDPS and DPS, as MDPS are good against Hare itself, but ASPD/SS has comparable damage while also being far more effective against Chu River (Lair).
  • Necromancer skills such as Enlightenment Mercy and Distressed Grace are effective at disabling or silencing all mobs (except for bosses) on Floor 1, (not Floor 2), Floor 3, Floor 4, Floor 5. This will help with aoeing and tanking groups of mobs and boss spawns. Blessing Grace and Great Blessing Mercy are strong and fast casting Aoe heals that can be used, but remember that only Blessing Grace does not require a Fan equipped to be cast. All other skills require a Fan to be equipped.

Rewards[]

Achievement: Harry Hare+ - Upon First completion
Note: this achievement is currently not listed!
Each item in the treasure box's slot has a chance of appearing. Slots above 9 require the first 9 slots to be cleared.
This raid does NOT drop Raid Tokens or Guild Reputation Scrolls!

Slot 1

  • Rabbit Wardrobe Roll (translation?)
  • Pink Wall Roll (translation?)

Slot 2

Slot 3

Slot 4

Slot 5

Slot 6

Slot 7

Slot 8

Slot 9

Slot 10

Slot 11

Slot 12

Slot 13

Slot 14 ?? TBC

Unknown Slot

@Notes

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