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Luck is supposed to have some effects on the player in three categories. The scale goes from Average (lowest with 0), Slight Luck (1), Moderate Luck (2), Strong Luck (3) and Super Luck (all values 4+), and changes according to the lunar calendar. This is different for everyone, as it is set by the character's zodiac sign and birth date. Luck changes every 2 real world hours (at 00:00 in game time). Luck values can go beyond Super; there's just no term for such cases.
- Critical rate increased
- Hit rate increased
- Drop rates increased
- Pilfer success increased
- Alchemy success
- Alchemy bonus
- Material gathering (bonus?)
- Defense increased
- Pilfered items quality increased
- Quality of items obtained from Dice Chests
There have been several players who reported that Provider's Providence does not really change anything.
- Fate lines
- Frequency of Relationship skills appearing in combat
- Enhances reflection success rate