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Luck is supposed to have some effects on the player in three categories. The scale goes from Average (lowest), Slight Luck, Moderate Luck, Strong Luck and Super Luck (highest), and changes according to the lunar calendar. This is different for everyone, as it is set by the character's zodiac sign and birth date. Luck changes every 2 real world hours.

Fighting Chance:

  • Critical rate increased
  • Hit rate increased
  • Drop rates increased
  • Pilfer success increased

Provider's Providence Provider's Providence:

  • Alchemy success
  • Alchemy bonus
  • Material gathering (bonus?)
  • Defense increased

There have been several players who reported that Provider's Providence does not really change anything.

Luck in Love Luck in Love:

  • Fate lines
  • Frequency of Relationship skills appearing in combat
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