A Martial Artist has the greatest amount of HP, combined with the best recovery rate, allowing them to fight well without requiring medical attention from a doctor.
A Martial Artist also has good physical and magical defense, and can protect team members in dangerous areas from enemies of both the sword and magic-wielding variety. A Martial Artist has some offensive skills particularly effective against other players.
In an arena fighting other player characters, a Martial Artist can utilize their abilities to the full extreme.
Softstar
The Martial Artists fights with their limbs, pursuing the goal of developing extreme physical potential. Without the protection of armor, they can move and dodge faster. The Martial Artists are good at close distance fighting, they use Qigong to assist in combat and enhance their body strength. Sometimes they fight with weapons like boxing gloves.
The special training of the Martial Artists allows them to hang on longer before dying than other occupations and to wait for help.
Qualification[]
Speak to the Martial Arts Master at the farm in Swan Lake Basin (X:619 Y:535). He will challenge you to survive one hit from his glove, which will be around 300 HP. If you survive, he will grant you the Martial Artist qualification and will transport you to the Dojo in Eversun City if you so desire.
Attributes and stats[]
Base attributes[]
The following values are gained by increasing one attribute by 10, recording the change in stat and dividing by 10 to obtain the result for one attribute point.
Power Attacks are more suitable for martial artists concentrating on defense. They can cause dizziness, reduce attack power or bypass an enemy's defenses.
Power Attacks are not affected by attack power, unlike other offensive skills that are strengthened by physical attack power.
Penetrating Blow An attack that can damage an enemy regardless of defense.
Far-Flung Fist A long-distance blow, made after building up force, that partially ignores the target's defense.
Armlock Grabs the enemy's arm forcefully, reducing attack with a chance of disarming the enemy.
Smash and Grab Simultaneously attacks an enemy and snatches their weapon. Success rate 55%. User is vulnerable for a short while after use.
Flying Fist An attack that inflicts damage from a distance.
Fortifying Force Concentrates the user's inner powers, temporarily increasing defense.
Seismic Shudder Strikes the ground to inflict damage on surrounding enemies. User is vulnerable to attack for a short while after use.
Tranquil Turtle Absorbs magic power from the atmosphere, recovering HP periodically when standing still.
Knockout Rush into the enemy at great speed, occasionally knocking them out for 10 seconds (3 seconds against other players).
Jawbreaker A fierce punch aimed at an enemy's jaw that has a chance of knocking them out for 22.5 seconds (1/5 against other players).
These skills are suitable for Martial Artists concentrating on offense.
Many of the maneuvers in Staff Attacks have multiple hits. The damage of the extra hits is determined by the strength of the character's normal attack.