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Health Heist[]

Health Heist
Description Uses syringe to suck HP from a target.
Notes Level 1 is automatically learned upon becoming Doctor.
Type Single target attack / Self healing Prerequisite skills None
Element None Equipment req. Syringe
Cast time Unknown Item req. None
Skill lv. Skill point Lv. req. MP Cooldown Effects
1 0 10 4 10 Deal ~300 damage and Heal ~25
2 2 11 6 10 Deal ~400 damage and Heal ~40
3 2 14 8 10 Unknown
4 2 17 10 10 Unknown
5 2 20 12 10 Unknown
6 2 23 14 10 Unknown
7 2 26 16 10 Unknown
8 2 29 18 10 Unknown
9 2 32 20 10 Unknown
10 2 35 22 10 Unknown
11 2 45 26 10 Unknown
12 2 50 33 10 Unknown
13 2 55 41 10 Unknown
14 2 60 49 10 Unknown
15 2 65 58 10 Unknown
16 2 70 68 10 Unknown
17 2 70 [1] 80 10 Unknown
18 2 ?? [2] ?? 10 Unknown
19 2 ?? [3] ?? 10 Unknown
20 2 ?? [4] ?? 10 Unknown

First Aid[]

First Aid
Description Replenishes HP without the use of medicine.
Notes
  • Healing is based on the caster's current job level, Wisdom stat, job profiency, and the skill's level
  • Costs no skill point for the first level, but has to be learned to be used.
Type Single target recovery Prerequisite skills None
Element None Equipment req. None
Cast time 1.4s Item req. None
Skill lv. Skill point Lv. req. MP Cooldown Effects
1 0 10 7 4 Consumes MP to heal a Players HP [277 Wis Base Heals ~2700]
2 2 13 8 4 Consumes MP to heal a Players HP [277 Wis Base Heals ~3200]
3 2 16 9 4 Consumes MP to heal a Players HP [277 Wis Base Heals ~3800]
4 2 19 11 4 Consumes MP to heal a Players HP [277 Wis Base Heals ~4600]
5 2 22 13 4 Consumes MP to heal a Players HP [277 Wis Base Heals ~5400]
6 2 25 16 4 Consumes MP to heal a Players HP [277 Wis Base Heals ~5900]
7 2 28 19 4 Consumes MP to heal a Players HP [277 Wis Base Heals ~6700]
8 2 31 23 4 Consumes MP to heal a Players HP [277 Wis Base Heals ~7700]
9 2 34 27 4 Consumes MP to heal a Players HP [277 Wis Base Heals ~8800]
10 (Max) 2 37 32 4 Consumes MP to heal a Players HP [277 Wis Base Heals ~9800]

Regeneration[]

Regeneration
Description Increases HP in increments over a period of time.
Notes
  • Doesn't stack with Bestial Boogie or Tranquil Turtle.
  • Level 11 acts as a separate buff, stacking with level 10 and below or the above noted buffs.
  • Level 11's effect is halved in A-typed Arena matches.
  • Interestingly, Level 11 can be used on anyone of any level, but the caster still must be at least level 38 to use it when subbed.
  • Conflicts with Suck Blood
Type Single target buff Prerequisite skills None
Element None Equipment req. None
Cast time 1.8s Item req. None
Skill lv. Skill point Lv. req. MP Cooldown Effects
1 2 13 11 5 HP +5 over 420s
2 2 16 13 5 HP +8 over 440s
3 2 19 15 5 HP +12 over 460s
4 2 22 19 5 HP +17 over 480s
5 2 25 23 5 HP +23 over 500s
6 2 28 27 5 HP +30 over 520s
7 2 31 32 5 HP +38 over 540s
8 2 34 37 5 HP +47 over 560s
9 2 37 42 5 HP +57 over 580s
10 2 40 49 5 HP +68 over 600s
11 (Max) 5 58 58 30 Requires Inner Magic level 6

5% of the max. HP every other second for 30 sec.

Detox[]

Detox
Description Removes all kinds of HP loss caused by poisons, and grants immunity against poison for a period of time (effect cannot be cancelled).
Notes
Type Single target buff Prerequisite skills None
Element None Equipment req. Syringe
Cast time Unknown Item req. None
Skill lv. Skill point Lv. req. MP Cooldown Effects
1 4 20 20 10 Duration is 3 minutes (casting range is 50)
2 1 30 30 5 Duration is 6 minutes (casting range is 70)
3 (Max) 5 40 100 5 Duration is 10 minutes and is AoE

Born Again[]

Born Again
Description Brings the dead back to life with a % of maximum HP and restores % of Experience lost at death.
Type Single target Prerequisite skills None
Element None Equipment req. Syringe
Cast time Unknown Item req. None
Skill lv. Skill point Lv. req. MP Cooldown Effects
1 2 16 30 30 Restores HP 30%, EXP 12%, Range: 50
2 2 22 47 30 Restores HP 35%, EXP 19%, Range: 55
3 2 28 66 30 Restores HP 40%, EXP 26%, Range: 60
4 2 34 87 30 Restores HP 45%, EXP 34%, Range: 65
5 2 40 109 30 Restores HP 50%, EXP 41%, Range: 70
6 2 46 160 30 Restores HP 55%, EXP 48%, Range: 75
7 2 52 161 30 Restores HP 60%, EXP 54%, Range: 80
8 2 58 190 30 Restores HP 65%, EXP 62%, Range: 85
9 2 64 222 30 Restores HP 70%, EXP 69%, Range: 90
10 (Max) 2 70 256 30 Restores HP 75%, EXP 76%, Range: 95

Heavy Health Heist[]

Heavy Health Heist
Description Uses a syringe to suck HP from a target to heal surrounding allies.
Type Single target attack / Area of effect healing Prerequisite skills Health Heist (Level 5)
Element None Equipment req. Syringe
Cast time Unknown Item req. None
Skill lv. Skill point Lv. req. MP Cooldown Effects
1 2 23 20 20 Unknown
2 2 26 23 20 Unknown
3 2 29 26 20 Unknown
4 2 32 29 20 Unknown
5 2 35 32 20 Unknown
6 2 38 35 20 Unknown
7 2 41 38 20 Unknown
8 2 44 41 20 Unknown
9 2 47 44 20 Unknown
10 2 50 47 20 Unknown
11 2 65 70 20 Unknown
12 2 70 82 20 Unknown
13 2 72 [5] 96 20 Unknown
14 2 73 [6] 112 20 Unknown
15 (Max) 2 74 [7] 130 20 Unknown

Greater Healing[]

Greater Healing
Description Recovers wounds of team members within effect area without needing to use medicine.
Type Area of effect healing Prerequisite skills First Aid (Level 5)
Element None Equipment req. Syringe
Cast time Unknown Item req. None
Skill lv. Skill point Lv. req. MP Cooldown Effects
1 2 24 18 8 Unknown
2 2 27 22 8 Unknown
3 2 30 26 8 Unknown
4 2 33 32 8 Unknown
5 2 36 38 8 Unknown
6 2 39 46 8 Unknown
7 2 42 54 8 Unknown
8 2 45 64 8 Unknown
9 2 48 74 8 Unknown
10 (Max) 2 51 86 8 Unknown

Inner Magic[]

Inner Magic
Description Brings out your magical energy, periodically recovering MP for 360 seconds.
Notes
Type Self-buff Prerequisite skills Regeneration (Level 6)
Element None Equipment req. None
Cast time Unknown Item req. None
Skill lv. Skill point Lv. req. MP Cooldown Effects
1 2 33 70 60 Periodically recovering MP by 7 for 360 seconds
2 2 37 90 60 Periodically recovering MP by 9 for 360 seconds
3 2 41 110 60 Periodically recovering MP by 11 for 360 seconds
4 2 45 130 60 Periodically recovering MP by 13 for 360 seconds
5 2 49 160 60 Periodically recovering MP by 16 for 360 seconds
6 2 53 190 60 Periodically recovering MP by 19 for 360 seconds
7 2 57 220 60 Periodically recovering MP by 22 for 360 seconds
8 2 61 250 60 Periodically recovering MP by 25 for 360 seconds
9 2 65 290 60 Periodically recovering MP by 29 for 360 seconds
10 2 69 330 60 Periodically recovering MP by 33 for 360 seconds
11 2 70 [8] 380 60 Periodically recovering MP by 38 for 360 seconds
12 2 71 [9] 430 60 Periodically recovering MP by 43 for 360 seconds
13 2 72 [10] 490 60 Periodically recovering MP by 49 for 360 seconds
14 2 73 [11] 540 60 Periodically recovering MP by 54 for 360 seconds
15 2 ?? [12] 600 60 Periodically recovering MP by 60 for 360 seconds

Purify[]

Purify
Description Removes all good and bad status affecting the enemy.
Notes Formerly able to remove weakness, but now cannot. Used to debuff opponents, as it is not reflected by normal means.

Does not work against boss monsters.

Type Single target Prerequisite skills Detox (Level 1)
Element None Equipment req. Syringe
Cast time Unknown Item req. None
Skill lv. Skill point Lv. req. MP Cooldown Effects
1 (Max) 4 25 20 30

Ultimate Healing[]

Ultimate Healing
Description Advanced healing technique that greatly recovers the HP of nearby friends.
Type Area of effect healing Prerequisite skills Born Again (Level 5)
Element None Equipment req. Syringe
Cast time Unknown Item req. None
Skill lv. Skill point Lv. req. MP Cooldown Effects
1 2 40 100 300 Unknown
2 2 44 110 300 Unknown
3 2 48 120 300 Unknown
4 2 52 130 300 Unknown
5 2 56 140 300 Unknown
6 2 60 150 300 Unknown
7 2 64 160 300 Unknown
8 2 68 170 300 Unknown
9 2 70 [13] 180 300 Unknown
10 2 ?? [14] 190 300 Unknown


  1. ^ Level 17 needs to be unlocked using a Lv17 Health Heist scroll. The level used when calculating the subbing penalty is 75.
  2. ^ Level 18 needs to be unlocked using a Lv18 Health Heist scroll. The level used when calculating the subbing penalty is 75.
  3. ^ Level 19 needs to be unlocked using a Lv19 Health Heist scroll. The level used when calculating the subbing penalty is 75.
  4. ^ Level 20 needs to be unlocked using a Lv20 Health Heist scroll. The level used when calculating the subbing penalty is 75.
  5. ^ Level 13 needs to be unlocked using a Lv13 Heavy Health Heist Scroll. The level used when calculating the subbing penalty is 75.
  6. ^ Level 14 needs to be unlocked using a Lv14 Heavy Health Heist Scroll. The level used when calculating the subbing penalty is 75.
  7. ^ Level 15 needs to be unlocked using a Lv15 Heavy Health Heist Scroll. The level used when calculating the subbing penalty is 75.
  8. ^ Level 11 needs to be unlocked using a Lv11 Inner Magic Scroll. The level used when calculating the subbing penalty is 73.
  9. ^ Level 12 needs to be unlocked using a Lv12 Inner Magic Scroll. The level used when calculating the subbing penalty is 73.
  10. ^ Level 13 needs to be unlocked using a Lv13 Inner Magic Scroll. The level used when calculating the subbing penalty is 73.
  11. ^ Level 14 needs to be unlocked using a Lv14 Inner Magic Scroll. The level used when calculating the subbing penalty is 73.
  12. ^ Level 15 needs to be unlocked using a Lv15 Inner Magic Scroll. The level used when calculating the subbing penalty is 73.
  13. ^ Level 9 needs to be unlocked using a Lv9 Ultimate Healing Scroll. The level used when calculating the subbing penalty is 72.
  14. ^ Level 10 needs to be unlocked using a Lv10 Ultimate Healing Scroll. The level used when calculating the subbing penalty is 72.
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