Domo Wiki
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{{Job Infobox
+
{{job infobox
|name=Musician
+
|name = Musician
  +
|image = Bard Card.png
|power=6
 
 
|weapon = [[Musical Instrument]]
|physique=7
 
|wisdom=16
 
|agility=15
 
|dexterity=7
 
|durability=7
 
|weapon = [[:Category:Musical Instruments|Musical Instrument]]
 
 
|armor = [[Dancer's Costume]]
 
|armor = [[Dancer's Costume]]
|activeskill = [[Musical Magic]] (10)<br>[[Pet Sounds]] (10)
+
|active skills = * [[Musical Magic]] (10)
|passiveskill = [[Bardship]] (3)
+
* [[Pet Sounds]] (10)
  +
|passive skills = [[Bardship]] (3)
 
}}
 
}}
   
==Careers Advisor Description==
+
==Description==
  +
[[File:Musician.png|right|250px]]
  +
===Careers Advisor===
 
A Musician plays songs that can increase the MP Recovery, attack power, accuracy, and evasion of team members as well as healing and strengthening pets.
 
A Musician plays songs that can increase the MP Recovery, attack power, accuracy, and evasion of team members as well as healing and strengthening pets.
   
==Softstar Description==
+
===Softstar===
 
The musician plays a special role in the team. They usually don't fight directly but play music with instruments to improve the teams' and pets' abilities and combat powers. The musicians' musical performance can't be interrupted in order to maintain the improvements on the teams' and pets' capabilities.
 
The musician plays a special role in the team. They usually don't fight directly but play music with instruments to improve the teams' and pets' abilities and combat powers. The musicians' musical performance can't be interrupted in order to maintain the improvements on the teams' and pets' capabilities.
   
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#Return the lute to Hannah and receive the qualification.
 
#Return the lute to Hannah and receive the qualification.
   
==Common builds==
+
==Attributes and stats==
 
===Base attributes===
  +
{{Job attributes
 
|base power = 6
 
|power = * +1.8 Attack
 
|base physique = 7
 
|physique = * +Non-linear HP<ref>http://forums.aeriagames.com/viewtopic.php?t=573736</ref>
 
* +0.3 Defense
 
* +0.1 Magic Defense
 
|base wisdom = 16
 
|wisdom = * +2.2 MP
 
* +0.8 Attack
 
* +0.5 Magic attack
 
* +0.3 Magic defense
 
|base agility = 15
 
|agility = * +0.3 Attack
 
* +0.9 Evasion
 
* +0.3 Magic evasion
 
|base dexterity = 7
 
|dexterity = * +1.47 Accuracy
 
* +0.2 Magic attack
 
* +0.3 Magic accuracy
 
* +0.1 Critical attack
 
|base durability = 7
 
|durability = * +0.9 Defense
 
}}
  +
  +
===Base stats===
 
*HP:386
 
*MP:108
 
*Attack: 42
 
*Defense: 8
 
*Evasion: 13
 
*Accuracy: 9
 
*Magic attack: 27
 
*Magic defense: 22
 
*Magic evasion: 3
 
*Magic accuracy: 1
 
*Critical attack: 1
  +
  +
===Common builds===
 
*2 Wis, 1 Agi
 
*2 Wis, 1 Agi
 
*1 Wis, 2 Agi
 
*1 Wis, 2 Agi
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*3 Agi
 
*3 Agi
 
*1 Wis, 1 Agi , 1 Dex
 
*1 Wis, 1 Agi , 1 Dex
 
==Base Sub-Stats==
 
*HP:386
 
*MP:108
 
*Attack:42
 
*Defense:8
 
*Evasion:13
 
*Accuracy:9
 
*Magic Attack:27
 
*Magic Defense:22
 
*Magic Evasion:3
 
*Magic Accuracy:1
 
*Critical Attack:1
 
 
==Sub-Stat Increases per Stat Point used==
 
*Power
 
**+1.8 Attack
 
*Physique (increase HP recovery and block rate)
 
**+[http://forums.aeriagames.com/viewtopic.php?t=573736 Non-linear HP]
 
**+0.3 Defense
 
**+0.1 Magic Defense
 
*Wisdom (increase MP recovery)
 
**+2.2 MP
 
**+0.8 Attack
 
**+0.5 Magic Attack
 
**+0.3 Magic Defense
 
*Agility (increase magic speed and decrease cooling time)
 
**+0.3 Attack
 
**+0.9 Evasion
 
**+0.3 Magic Evasion
 
*Dexterity (increase critical-hit rate)
 
**+1.47 Accuracy
 
**+0.2 Magic Attack
 
**+0.3 Magic Accuracy
 
**+0.1 Critical Attack
 
*Durability
 
**+0.9 Defense
 
:''Results gained by&nbsp;increasing one stat by 10, recording the change in substats and dividing by ten to obtain result for one stat point.''
 
   
 
==Skills==
 
==Skills==
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==Suitabilities==
 
==Suitabilities==
  +
{{Weapon suitabilities
{| class="border sortable" cellpadding="2" cellspacing="0"
 
  +
|abacus = 60
|- class="header"
 
  +
|axe = 50
! width=150 | Weapon
 
  +
|baton = 0
! width=150 | Proficiency(%)
 
  +
|bow = 50
{{Row|Sword|50}}
 
  +
|boxing glove = 50
{{Row|Saber|50}}
 
  +
|dagger = 90
{{Row|Spear|50}}
 
  +
|fan = 80
{{Row|Axe|50}}
 
  +
|musical instrument = 100
{{Row|Boxing Gloves|50}}
 
  +
|saber = 50
{{Row|Staves|50}}
 
  +
|spear = 50
{{Row|Bow|50}}
 
  +
|staff = 50
{{Row|Dagger|50}}
 
  +
|sword = 50
{{Row|Wand|80}}
 
  +
|syringe = 70
{{Row|Syringe|70}}
 
  +
|wand = 80
{{Row|Instrument|100}}
 
  +
}}
{{Row|Fan|80}}
 
{{Row|Abacus|60}}
 
|}
 
A Musician is perfectly suited to using [[:Category:Musical Instruments|musical instruments]], and relatively competent with [[:Category:Fans|fans]] and [[:Category:Wands|wands]].
 
   
A Musician is competent using [[:Category:Syringes|syringes]]. Other weapons aren't really suitable for this job.
+
A Musician is perfectly suited to using [[Musical Instrument|musical instrument]]s, and relatively competent with [[fan]]s and [[wand]]s.
   
  +
A Musician is competent using [[syringe]]s. Other weapons aren't really suitable for this job.
==Life Quests==
 
  +
 
==Life quests==
 
*[[Level 20 Musician Life Quest]]
 
*[[Level 20 Musician Life Quest]]
 
*[[Level 30 Musician Life Quest]]
 
*[[Level 30 Musician Life Quest]]
 
*[[Level 40 Musician Life Quest]]
 
*[[Level 40 Musician Life Quest]]
  +
 
==See also==
 
==See also==
 
*[[Potential development]]
 
*[[Potential development]]
  +
  +
==References==
  +
{{Reflist}}
   
 
==External links==
 
==External links==

Revision as of 00:03, 5 September 2010

Musician
Bard Card
Equipment
Armor Dancer's Costume
Weapon Musical Instrument
Skills
Active set Active
Passive set Passive Bardship (3)

Description

Musician

Careers Advisor

A Musician plays songs that can increase the MP Recovery, attack power, accuracy, and evasion of team members as well as healing and strengthening pets.

Softstar

The musician plays a special role in the team. They usually don't fight directly but play music with instruments to improve the teams' and pets' abilities and combat powers. The musicians' musical performance can't be interrupted in order to maintain the improvements on the teams' and pets' capabilities.

Qualification

Requirements: 1 Vine Rope, 1 Down, 100 gold.

  1. Speak with Hannah the Dancer in Placid Plain (X:292 Y:242). She will ask you to find a craftsman to repair a lute for her friend Busker Biff.
  2. Find Ali the Craftsman at X:168 Y:480 in Placid Plain. In order to repair it, he will ask for 1 Vine Rope, 1 Down and 100 gold. Once you give these to him, he'll have you wait for one minute and then you can obtain the lute.
  3. Return the lute to Hannah and receive the qualification.

Attributes and stats

Base attributes

The following values are gained by increasing one attribute by 10, recording the change in stat and dividing by 10 to obtain the result for one attribute point.

Attribute Base Bonus
Power 6
  • +1.8 Attack
Physique
  • Increases HP recovery
  • Increases block rate
7
  • +Non-linear HP[1]
  • +0.3 Defense
  • +0.1 Magic Defense
Wisdom
  • Increases MP recovery
16
  • +2.2 MP
  • +0.8 Attack
  • +0.5 Magic attack
  • +0.3 Magic defense
Agility
  • Increases magic speed
  • Decreases cooling time
15
  • +0.3 Attack
  • +0.9 Evasion
  • +0.3 Magic evasion
Dexterity
  • Increases critical-hit rate
7
  • +1.47 Accuracy
  • +0.2 Magic attack
  • +0.3 Magic accuracy
  • +0.1 Critical attack
Durability 7
  • +0.9 Defense

Base stats

  • HP:386
  • MP:108
  • Attack: 42
  • Defense: 8
  • Evasion: 13
  • Accuracy: 9
  • Magic attack: 27
  • Magic defense: 22
  • Magic evasion: 3
  • Magic accuracy: 1
  • Critical attack: 1

Common builds

  • 2 Wis, 1 Agi
  • 1 Wis, 2 Agi
  • 3 Wis
  • 3 Agi
  • 1 Wis, 1 Agi , 1 Dex

Skills

Active set Musical Magic

These skills attack enemies or strengthen team members by playing music on an instrument.

Sonic Swipe Sonic Swipe
Attacks enemy with sound. Increases your attack, M.ATK and attack speed. Effect may stack 3 times.
Supersonic Swipe Supersonic Swipe
Attacks surrounding enemies with an explosive sonic wave.
Mystic Mantra Mystic Mantra
A chant that recovers nearby team members' MP over 40 seconds.
Transfusion Tune Transfusion Tune
A mysterious tune that converts HP into MP and passes it onto others.
Courageous Chorus Courageous Chorus
A song that boosts combat ability. Increases nearby team members' attack and magical attack.
Mars' Song Mars' Song
A song of the war god that grants nearby team members an increase in attack, accuracy and evasion.
Song of Concentration Song of Concentration
A song that increases nearby team members' accuracy and magic accuracy.
Hymn to the Goddess Hymn to the Goddess
A song that grants nearby team members an increase in magic power, magic accuracy, and magic evasion
Diligent Ditty Diligent Ditty
Increases nearby team members' movement speed, evasion and magical evasion.
Echo Guard Echo Guard
Protects nearby team members by bouncing back damage and has a % chance of reflecting magical attacks.



Active set Pet Sounds

These skills can cure or strengthen pets in a team and may be used without equipping a musical instrument.

Soothing Serenade Soothing Serenade
A song that recovers the HP of nearby team members' pets.
Resurrect Pet Resurrect Pet
Resurrect a pet that has fallen in combat.
Song of Serenity Song of Serenity
A song that recovers the MP of nearby team members' pets.
Pet Snack Song Pet Snack Song
A miraculous song that turns enemies into pet food! Attacks enemies and restores the HP and MP of nearby team members' pets.
Power Ballad Power Ballad
A song that raises morale. Improves nearby pets' attack and magical attack.
Pet Training Song Pet Training Song
Nearby team members' pets get an accuracy bonus, magical accuracy, and reflects damage.
Defensive Ditty Defensive Ditty
A song that improves nearby pets' defense and magic defense.
Pet Prayer Pet Prayer
Nearby team members' pets get an evasion bonus, magical evasion, and block success increased.
Cheery Tune Cheery Tune
A happy song that increases nearby team members' pets' maximum HP and maximum MP.
Pet-Praising Song Pet-Praising Song
Allies' pets get a critical attack bonus, movement speed, and HP and MP recovery goes up.



Passive set Bardship

These skills enable you to equip musical instruments whilst in different jobs.

Equip Musical Instrument Equip Musical Instrument
The ability to equip musical instruments.
Musical Instrument Mastery Musical Instrument Mastery
Allows musical instruments to be used regardless of job at 5% of their full strength.
Soul Music Soul Music
Increase effects of MP consuming skills you cast by %. 1/2 effect for non-Musician occupations.




Suitabilities

Weapon Proficiency (%)
Abacus 60
Axe 50
Baton 0
Bow 50
Boxing Glove 50
Dagger 90
Fan 80
Musical Instrument 100
Saber 50
Spear 50
Staff 50
Sword 50
Syringe 70
Wand 80

A Musician is perfectly suited to using musical instruments, and relatively competent with fans and wands.

A Musician is competent using syringes. Other weapons aren't really suitable for this job.

Life quests

See also

References

External links