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{{Job Skills |
{{Job Skills |
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|skill1 = Equip Musical Instrument |
|skill1 = Equip Musical Instrument |
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− | |desc1 = The ability to equip [[ |
+ | |desc1 = The ability to equip [[Musical Instrument|musical instruments]]. |
|skill2 = Musical Instrument Mastery |
|skill2 = Musical Instrument Mastery |
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− | |desc2 = Allows |
+ | |desc2 = Allows musical instruments to be used regardless of job at 5% of their full strength. |
|skill3 = Soul Music |
|skill3 = Soul Music |
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|desc3 = Increase effects of MP consuming skills you cast by %. 1/2 effect for non-Musician occupations. |
|desc3 = Increase effects of MP consuming skills you cast by %. 1/2 effect for non-Musician occupations. |
Revision as of 08:30, 7 March 2015
Musician | |
Equipment | |
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Armor | Dancer's Costume |
Weapon | Musical Instrument |
Skills | |
Active |
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Passive | Bardship (3) |
Description
Careers Advisor
A Musician plays songs that can increase the MP Recovery, attack power, accuracy, and evasion of team members as well as healing and strengthening pets.
Softstar
The musician plays a special role in the team. They usually don't fight directly but play music with instruments to improve the teams' and pets' abilities and combat powers. The musicians' musical performance can't be interrupted in order to maintain the improvements on the teams' and pets' capabilities.
Qualification
Requirements: 1 Vine Rope, 1 Down, 100 gold.
- Speak with Hannah the Dancer in Placid Plain (X:292 Y:242). She will ask you to find a craftsman to repair a lute for her friend Busker Biff.
- Find Ali the Craftsman at X:168 Y:480 in Placid Plain. In order to repair it, he will ask for 1 Vine Rope, 1 Down and 100 gold. Once you give these to him, he'll have you wait for one minute and then you can obtain the lute.
- Return the lute to Hannah and receive the qualification.
Attributes and stats
Base attributes
The following values are gained by increasing one attribute by 10, recording the change in stat and dividing by 10 to obtain the result for one attribute point.
Attribute | Base | Bonus |
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Power | 6 |
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Physique
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7 |
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Wisdom
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16 |
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Agility
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15 |
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Dexterity
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7 |
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Durability | 7 |
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Notes: The above values may be rounded up. Alternatively, you can view the stat bonus table that used to be on the DomoCamp wiki.
Base stats
- HP:386
- MP:108
- Attack: 42
- Defense: 8
- Evasion: 13
- Accuracy: 9
- Magic attack: 27
- Magic defense: 22
- Magic evasion: 3
- Magic accuracy: 1
- Critical attack: 1
Common builds
- 2 Wis, 1 Agi (A good Pet Musician build.)
- 1 Wis, 2 Agi. (A good team support build with quick cooldowns.)
- 3 Wis
- 3 Agi
- 1 Wis, 1 Agi , 1 Dex. (A fairly reliable soloist build.)
Skills
Musical Magic
These skills attack enemies or strengthen team members by playing music on an instrument.
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Pet Sounds
These skills can cure or strengthen pets in a team and may be used without equipping a musical instrument.
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Bardship
These skills enable you to equip musical instruments whilst in different jobs.
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Suitabilities
Weapon | Proficiency (%) |
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Abacus | 60 |
Axe | 50 |
Baton | 0 |
Bow | 50 |
Boxing Glove | 50 |
Dagger | 50 |
Fan | 80 |
Musical Instrument | 100 |
Saber | 50 |
Spear | 50 |
Staff | 50 |
Sword | 50 |
Syringe | 70 |
Wand | 80 |
A Musician is perfectly suited to using musical instruments, and relatively competent with fans and wands.
A Musician is competent using syringes. Other weapons aren't really suitable for this job.
Life quests
See also
External links
- Pet Musician Guide by exomega255 (archive)
- Mechanics of a Musician by hatore (archive)
- Crescendolls' (Hybrid) Musician Guide (Version 1.0 beta) by Crescendolls
- Skill Planners 2.0 by Onishi and Crescendolls
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