Pets are companions which may be used for fighting. Our character can hold up to 5 pets. You can summon one of each of the following categories at the same time: a pet or an non-evolvable pet + an eggsploiter pet + a vanity pet + a monster from Pandora's Box Hanging.
- 1 Types of pets
- 2 Obtaining a pet
- 3 Loyalty
- 4 Commands
- 5 Pet skills
- 6 Revival
- 7 Experience
- 8 Evolution
- 9 Riding a pet
- 10 See also
- 11 References
- 12 External links
Types of pets
Jade -- Evolved from Jade Egg. Has high evasion and accuracy; wood element.
Love -- Evolved from Love Egg. Has buffs and debuffs; non-elemental.
Metal -- Evolved from Metal Egg. Has high physical defense and HP; metal element.
Rock -- Evolved from Rock Egg. Has high physical attack; earth element.
Ruby -- Evolved from Ruby Egg. Has high magical attack and defense; fire element.
Sapphire -- Evolved from Sapphire Egg. Has balanced abilities and stats; water element.
Dragon -- When evolved, this pet has three types:
- Fire Dragon is similar to the Ruby pet
- Metal Dragon is similar to the Metal pet
- Water Dragon is similar to the Sapphire pet
Kuku -- When evolved, this pet has three types:
- Fire Kuku is similar to the Ruby pet
- Water Kuku is similar to the Sapphire pet
- Wood Kuku is similar to the Jade pet
Kuku, Dragons and SE4-SE12 pets have a 10% chance of becoming King pets on their last evolution. Kings have boosted stats or additional skills compared to their non-king counterparts. They also appear physically larger than others. The King name is visible when the pet is traded or placed in a Pet Hibernation Box.
There is 4 types of non-evolvable pets:
As Non-Evolvable pets are based on monsters (except the Yun Sheng Beast and Alpaca, which only come in one type), their variants are not numbered but instead named after the monster they are based on, and there is no "default" version of these pets.
Craft-On Evolve Pets
Obtaining a pet
Pets are obtained from the Vending Machines placed within Eversun City, Darkdale, and Collington via the usage of a Pet Token purchased from the Item Mall. The Vending Machine will give a random egg of all original pets, including the Kuku pet. They can also be obtained from chance boxes purchased from the Item Mall.
All pets can be vended in stalls and mailed to another player by using a Pet Hibernation Box. They may also be traded between players without the item: a special space in the trade window is reserved for pet trading. It is, however, impossible to know if the egg is a special edition pet in both cases, as names can be easily changed with a Pet Naming Tag.
When you first obtain a pet or non-evolvable pet, it will have 100 loyalty (the maximum); however, this amount declines. Every day its loyalty will drop by 1 point (only noticeable upon re-log or area change). When the pet dies, its loyalty will decrease by 10. When your character dies with the pet summoned, it will decrease by 10. Note that since the pet will remain summoned after your death, it is possible to have your pet killed after your death and lose 20 loyalty at a time.
Pet loyalty can be restored by playing with the pet, restoring 1 loyalty point every few minutes:
- Level 0-9: ~1 minute
- Level 10-19: ~3 minutes
- Level 20-29: ~5 minutes
- Level 30-39: ~8 minutes
- Level 40-49: ~10 minutes
- Level 50-59: ~12 minutes
- Level 60-69: ~15 minutes
- Level 70: ~18 minutes
Pets' penalty on low loyalty:
- <80: Cannot be ridden with a saddle.
- <50: Will not obey commands (stays in Alert mode), the only command available is Recycle.
- <40: Has a chance to flee upon summoning (a warning box will pop up). Note that playing or flying does not count as summoning.
- <20: Cannot be summoned.
- <10: Cannot be traded.
Using a Pet Hibernation Box will prevent the daily loss of loyalty points.
Pet loyalty will automatically restore to 100 upon evolution, using a Tai Chi Mirror restores loyalty if pet passes lvl 11, 41, or 61.
All pets in the pet window need loyalty 50 or higher to accept commands other than recycle.
When summoned, non-vanity pets starts with alert mode, while vanity pet starts with follow mode.
Right clicking a summoned pet displays a menu with the following commands:
- Attack: Pet attacks a target selected by you. Pet will keep engaging the target until either of them is dead or you order other commands. Automatically revert to alert after target is dead. Note that pet may switch target if being attacked by another enemy. Does not work on vanity pets. Type /petatk in the chat window.
- Alert: Pet follows the owner, switch to attack mode when the pet owner or the pet is under attack, or the pet owner click to use normal attack on a target. Vanity pets will switch to follow in this mode. Type /petguard in the chat window.
- Follow: The pet follows you but will not attack (but used to attack in a prior patch). Type /petfollow in the chat window.
- Special skill: Special skills are individual to each pet type. Please see a specified pet type for more information. Does not work on vanity pets. Type /petspecial in the chat window.
- Stay: The pet stops in its current location and will not attack. Type /petidle in the chat window.
- Recycle: Unsummons the pet. Type /petret in the chat window.
The chat commands can be dragged to hotkey bars for easy access.
In alert or follow mode, when the pet owner is too far away, pet may teleport to the pet owner.
Note that all pets share the same commanding system. When you use a command while having more than 1 pet summoned but not ridden, it is possible that either the pet different from the one you wish to order will accept it, or more than 1 pet will accept it.
The pet window is accessed via+ . In the upper right of this window is a button to switch between full and simple mode.
Along with displayed stats, the following commands are in full mode:
- Feed: Feeds the pet food to increase its loyalty. This can only be used when the pet isn't summoned. You can feed it Fidelity Fruit or Pet Treats this way. You can only use Pet Biscuits when the pet is summoned. You must first select the item and then click on the summoned pet.
- Summon/Return: This summons or returns the pet, respectively.
- Banish: This permanently deletes the pet. The pet cannot be returned.
- Play: Plays with the pet to restore loyalty. While the player can still be attacked, the pet will not (as it is not technically summoned), thus will not abandon you if its loyalty is low.
- Order: When pressed a menu pops up with:
- Pet returns: Same as Recycle.
- Pet stays: Same as Stay.
- Pet follows: Same as Follow.
- Pet attacks: Same as Attack.
The simple pet window displays the pets HP, MP, loyalty, level and experience. The three buttons on the right are the Summon/Return, Feed and Play commands.
Evolvable pets and Eggsploiter pets can learn and use skills according the their level.
Evolvable pets can learn new skills at levels 1, 6, 11, 18, 25, 36, and 61. The skills are learned automatically upon reaching that level. The skills level up when the pet gets to certain levels, which may result in more damage, new effects, and a higher MP cost.
The level of an eggsploiter pet corresponds to the player's level when it was spawned. Like evolvable pets, a higher level impacts the skill strength and skill availability.
Aside from special skills, pets keep using their skills in combat as long as they have enough MP available.
When a pet or non-evolvable pet dies, you will have to revive it using one of the few given ways.
The most commonly used way is to go to a NPC with the Heal Pet ability (Benny Marshall and Pet Shop Paula). Reviving pets this way will cost a certain amount of gold, equal to the level of the pet multiplied by the evolution factor.
- The evolution factor of the first form of the pet (level 1-10) is 20 gold, so if you want to revive a level 2 pet, it will cost you 2 × 20 = 40 gold.
- The evolution factor of the second form of the pet (level 11-40) is 50 gold, so if you want to revive a level 12 pet, it will cost you 12 × 50 = 600 gold.
- The evolution factor of the third and fourth form of the pet (level 41-60 and 61-70) is 100 gold, so if you want to revive a level 42 pet, it will cost you 42 × 100 = 4200 gold and a lvl 62 pet would cost 62 × 100 = 6200 gold.
Another way is by using a Reanimalator.
Note that there's no way to recover pets' experience points lost upon it's death. However, unlike human players, pets' experience points will only go to 0 upon death when it's already below 10%.
When a pet deals damage to a monster, it will receive experience points. The experience points a pet receives will be multiplied by the level difference bonus/penalty between the pet and the monster just like players.
For evolvable pets, the experience gained is distributed by the option chosen in the pet window.
- Players can choose to give 0%, 25%, 50%, 75%, or 100% of the total experience points gained by player and all pets to the evolvable pet, while the rest of the experience points will go to the player. There are no level restrictions for sharing experience with a pet.
- In order to share experience points with an evolvable pet, the pet must be summoned, but can be ridden, commanded to follow the player, or stay away from the fight. Unlike teams, there's no range limit, and the pet only needs to be on the same map.
- As long as a player is able to gain experience from the monster for themselves they can gain experience from any successful hits of pets of any level lower than them. However, there is an upper level limit where the pet cannot exceed 5 levels above or below the player.
- When a pet is at level 10, 40, or 60, the experience points he/she gained will always go to the pet owner, due to the need for evolution. If the pet is higher than 5 levels above the player, the experience points will be wasted.
For non-evolvable pets, eggsploiter pets, or monsters summoned by the player, the experience points they gain will go to the pet owner.
- If the pet is summoned along side a levelable pet, experience will be distributed according to the share setting in the pet window.
- If the pet is higher than 5 levels above or below the player, experience points will be wasted. This mainly applies to non-evolvable pets (such as Fox pet, Pu pet, Yun Sheng Beast and those from the Anniversary Newbie Special Set).
When a pet reaches a certain level, it can evolve into a stronger creature. Pet Shop Paula can evolve it if it meets the required level and you have the correct evolution stone. Keep in mind that when a pet reaches the level it can evolve, it will be capped at that level until it evolves.
- At level 10, the pet can hatch from its egg using an Elementary Evolution Stone, which can be purchased from Pet Shop Paula.
- At level 40, the pet can evolve into a stronger form using an Intermediate Evolution Stone. This stone can be purchased from the item mall.
- At level 60, the pet can evolve into an even later stage using an Advanced Evolution Stone, making all pets (except Jade Pet and Love Pet) mountable. This stone can be purchased from the Item Mall.
After evolving a pet, its loyalty is restored to 100.
Riding a pet
You can ride level 60 non-evolvable pets or level 61 pets (except the Jade Pet and Love Pet) with a pet saddle. You can fight while mounted: only you can attack, and you will be only the one taking damage. You can also share Experience to the mounted pet.
There are different types of saddles, all which increase the movement speed:
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|Saddle||Effect according to pet level|
|Pet Saddle||+ 5 movement speed|
|Worn Out saddle||- 10 movement speed|
|High Quality Saddle||+ 5 movement speed (Reusable)|
|Crimson Rabbit Saddle||+ 15 movement speed, + 10% maximum HP & MP||+ 20 movement speed, + 15% maximum HP & MP||+ 25 movement speed, + 20% maximum HP & MP|
|Black Stallion Saddle||+ 15 movement speed, + 5% attack, + 5% magic attack||+ 20 movement speed, + 7% attack, + 7% magic attack||+ 25 movement speed, + 9% attack, + 9% magic attack|
|Lucky Saddle||+ 15 movement speed, Increased item drop rate||+ 20 movement speed, Increased item drop rate||+ 25 movement speed, Increased item drop rate|
|Speedy Saddle||+ 25 movement speed||+ 30 movement speed||+ 35 movement speed|
|ASPD Saddle||+ 15 movement speed, + 3% attack speed||+ 20 movement speed, + 5% attack speed||+ 25 movement speed, + 7% attack speed|
|Defense Saddle||+ 15 movement speed, + 5 defense, + 5 magic defense||+ 20 movement speed, + 10 defense, + 10 magic defense||+ 25 movement speed, + 15 defense, + 15 magic defense|
|Accuracy Saddle||+ 15 movement speed, + 5 accuracy, + 5 magic accuracy||+ 20 movement speed, + 10 accuracy, + 10 magic accuracy||+ 25 movement speed, + 20 accuracy, +20 magic accuracy|
|Evasion Saddle||+ 15 movement speed, + 5 evasion||+ 20 movement speed, + 10 evasion||+ 25 movement speed, + 15 evasion|
|Recovery Saddle||+ 15 movement speed, + 30 standing HP recovery, + 10 standing MP recovery||+ 20 movement speed, + 40 standing HP recovery, + 15 standing MP recovery||+ 25 movement speed, + 50 standing HP recovery, + 20 standing MP recovery|
With the exception of the High Quality Saddle, saddles are one-time use and only last for 2 hours, after which you will be dismounted. Going offline or disconnecting also cancels the effect.
Flying on a pet
The pet retains this ability if traded, but currently there is no indicator in the trade window (like King pets have). Flying with a pet adds 10 to movement speed. Flying with a Yun Sheng Beast adds an additional 10 to movement speed for a total of 20 versus flying on a weapon.
Players can fly with a flyable pet even if they haven't done the Learn How To Fly quest yet. In this case, the player's basic flying speed will count as 0 before adding in the pet's speed.
- Comparison of pets for comparing pets