Stat bonuses are colored numbers added to weapons and armors, generally crafted through alchemy. It is possible to obtain them with equipment rewarded from a quest, or by using upgrade books.

There are a total of four color bonuses (green, blue, orange and gold), but you can only reach the green and blue bonuses when crafting a weapon or an armor through alchemy or when upgrading a weapon. A weapon upgrade removes the weapon's existing stat bonuses, if any, and assigns new green or blue ones.

Provider's Providence is said to influence the bonuses as well as the quality of your materials, but there have been reports they do not really affect anything.

The lowest bonus you can get from alchemy is 0. All bonuses have a range (low and high values) before hitting the next level of bonus. When applying upgrade books or scrolls the bonus can be reduced as well as enhanced (and is some cases a weapon can be destroyed,) but will never fall below the minimum number of that particular colour - a weapon will never drop to green from blue, or from orange to blue.

When a gold bonus number is reached an additional effect will become available, which varies according to the type of item.

Enchantment items[edit | edit source]

Enchantment item Target Effect Source
Green Weapon Upgrade Ticket weapon physical attack +1 weapon upgrade merchant
Green Weapon Upgrade Book weapon physical attack +1 item mall
Blue Weapon Upgrade Ticket weapon physical attack +1 weapon upgrade merchant
Blue Weapon Upgrade Book weapon physical attack +1 item mall
Orange Weapon Upgrade Ticket weapon physical attack +3 weapon upgrade merchant
Orange Weapon Upgrade Book weapon physical attack +3 item mall
Orange Adv. Weapon Scroll weapon physical attack +3 item mall
Green Magic Upgrade Ticket weapon magic attack +1 weapon upgrade merchant
Green Magic Upgrade Book weapon magic attack +1 item mall
Blue Magic Upgrade Ticket weapon magic attack +1 weapon upgrade merchant
Blue Magic Upgrade Book weapon magic attack +1 item mall
Orange Weapon Upgrade Ticket weapon magic attack +2 weapon upgrade merchant
Orange Magic Upgrade Book weapon magic attack +2 item mall
Orange Adv. Magic Scroll weapon magic attack +2 item mall
Green Armor Improvement Scroll armor physical defense +1 armor upgrade merchant
Green Armor Improvement Book armor physical defense +1 item mall
Blue Armor Improvement Scroll armor physical defense +1 armor upgrade merchant
Blue Armor Improvement Book armor physical defense +1 item mall
Orange Armor Improvement Scroll armor physical defense +2 armor upgrade merchant
Orange Armor Improvement Book armor physical defense +2 item mall
Orange Adv. Defense Scroll armor physical defense +2 item mall
Green Magic Improvement Scroll armor magic defense +1 armor upgrade merchant
Green Magic Improvement Book armor magic defense +1 item mall
Blue Magic Improvement Scroll armor magic defense +1 armor upgrade merchant
Blue Magic Improvement Book armor magic defense +1 item mall
Orange Armor Improvement Scroll armor magic defense +1 armor upgrade merchant
Orange Magic Improvement Book armor magic defense +1 item mall
Orange Adv. Magic Defense Scroll armor magic defense +1 item mall
Orange Value Transfer Charm Paper any equipment orange bonus transfer item mall

Armor gold bonuses[edit | edit source]

Armour Piece Golded Stat Bonus
Head Defense Standing HP recovery: +50%
Magic Defense Standing MP recovery: +100%
Body Defense Maximum HP: +10%
Magic Defense Maximum MP: +10%
Trousers Defense Defense: +10%
Magic Defense Magic Defense: +10%
Shoes Defense Evasion: +30
Magic Defense Magic Evasion: +10
Hand Defense Accuracy: +30
Magic Defense Magic Accuracy: +10


When 3 or more pieces of the same type of double golded armour is equipped there are additional bonuses:


Number of Pieces Equipped Bonuses
3 Maximum HP: +10%
Maximum MP: +10%
N/A
4 Maximum HP: +20%
Maximum MP: +20%
N/A
5 Maximum HP: +20%
Maximum MP: +20%
Heavy Armor
Damage taken from physical skills: −10%
Light Armor
Damage dealt with physical skills: +5%
Clothing
Attack speed: +10%
Dancer's Costume
Damage taken from magical skills: −10%
Robes
Damage dealt with magical skills: +5%

Weapon gold bonuses[edit | edit source]

Weapon Type Golded Stat Bonus
Abacus Attack Fixed-value HP recovery given: +20%
Magic Attack Fixed-value MP recovery given: +20%
Axe Attack Damage taken from normal attacks: −10%
Magic Attack HP recovery received: +10%
Baton Attack Damage dealt with normal attacks: +5%
Magic Attack Damage taken from physical skills: −10%
Bow Attack Damage dealt with normal attacks: +5%
Magic Attack Damage dealt with physical skills: +5%
Boxing Glove Attack Damage dealt with defense-ignoring attacks: +20%
Magic Attack Damage taken from magical skills: −10%
Dagger Attack Damage dealt with normal attacks: +5%
Magic Attack Fixed-value HP recovery received: +20%
Fan Attack Damage taken from physical skills: −10%
Magic Attack Damage taken from magical skills: −10%
Musical Instrument Attack Fixed-value MP recovery given: +20%
Magic Attack Damage taken from magical skills: −10%
Saber Attack Damage dealt with normal attacks: +5%
Magic Attack Damage dealt with physical skills: +5%
Spear Attack Damage taken from physical skills: −10%
Magic Attack Damage dealt with physical skills: +5%
Staff Attack Damage dealt with physical skills: +5%
Magic Attack HP recovery received: +10%
Sword Attack Damage dealt with normal attacks: +5%
Magic Attack Damage dealt with magical skills: +5%
Syringe Attack HP recovery given: +10%
Magic Attack Damage dealt with magical skills: +5%
Wand Attack Damage taken from normal attacks: −10%
Magic Attack Damage dealt with magical skills: +5%

References[edit | edit source]

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