Stat bonuses are colored numbers added to weapons and armors, generally crafted through alchemy. It is possible to obtain them with equipment rewarded from a quest, or by using upgrade books.
There are a total of four color bonuses (green, blue, orange and gold), but you can only reach the green and blue bonuses when crafting a weapon or an armor through alchemy or when upgrading a weapon. A weapon upgrade removes the weapon's existing stat bonuses, if any, and assigns new green or blue ones.
Provider's Providence is said to influence the bonuses as well as the quality of your materials, but there have been reports they do not really affect anything.
The lowest bonus you can get from alchemy is 0. All bonuses have a range (low and high values) before hitting the next level of bonus. When applying upgrade books or scrolls the bonus can be reduced as well as enhanced (and is some cases a weapon can be destroyed,) but will never fall below the minimum number of that particular colour - a weapon will never drop to green from blue, or from orange to blue. Upgrading a weapon or piece of armour to legendary automatically leaves it at the highest blue number for that piece.
When a gold bonus number is reached an additional effect will become available, which varies according to the type of item.
Enchantment items[]
Enchantment item | Target | Effect | Source |
---|---|---|---|
Green Weapon Upgrade Ticket | weapon | physical attack +1 | weapon upgrade merchant |
Green Weapon Upgrade Book | weapon | physical attack +1 | item mall |
Blue Weapon Upgrade Ticket | weapon | physical attack +1 | weapon upgrade merchant |
Blue Weapon Upgrade Book | weapon | physical attack +1 | item mall |
Orange Weapon Upgrade Ticket | weapon | physical attack +3 | weapon upgrade merchant |
Orange Weapon Upgrade Book | weapon | physical attack +3 | item mall, Blue Treasure Chest |
Orange Adv. Weapon Scroll | weapon | physical attack +3 | item mall, Old Treasure Chest |
Orange Weapon Improvement Tome (Phys) | weapon | physical attack +3 | item mall |
Green Magic Upgrade Ticket | weapon | magic attack +1 | weapon upgrade merchant |
Green Magic Upgrade Book | weapon | magic attack +1 | item mall |
Blue Magic Upgrade Ticket | weapon | magic attack +1 | weapon upgrade merchant |
Blue Magic Upgrade Book | weapon | magic attack +1 | item mall |
Orange Weapon Upgrade Ticket | weapon | magic attack +2 | weapon upgrade merchant |
Orange Magic Upgrade Book | weapon | magic attack +2 | item mall, Blue Treasure Chest |
Orange Adv. Magic Scroll | weapon | magic attack +2 | item mall, Old Treasure Chest |
Orange Weapon Improvement Tome (Magic) | weapon | magic attack +2 | item mall |
Green Armor Improvement Scroll | armor | physical defense +1 | armor upgrade merchant |
Green Armor Improvement Book | armor | physical defense +1 | item mall |
Blue Armor Improvement Scroll | armor | physical defense +1 | armor upgrade merchant |
Blue Armor Improvement Book | armor | physical defense +1 | item mall |
Orange Armor Improvement Scroll | armor | physical defense +2 | armor upgrade merchant |
Orange Armor Improvement Book | armor | physical defense +2 | item mall, Blue Treasure Chest |
Orange Adv. Defense Scroll | armor | physical defense +2 | item mall |
Orange Armor Improvement Tome (Physical) | armor | physical defense +2 | item mall |
Green Magic Improvement Scroll | armor | magic defense +1 | armor upgrade merchant |
Green Magic Improvement Book | armor | magic defense +1 | item mall |
Blue Magic Improvement Scroll | armor | magic defense +1 | armor upgrade merchant |
Blue Magic Improvement Book | armor | magic defense +1 | item mall |
Orange Armor Improvement Scroll | armor | magic defense +1 | armor upgrade merchant |
Orange Magic Improvement Book | armor | magic defense +1 | item mall, Blue Treasure Chest |
Orange Adv. Magic Defense Scroll | armor | magic defense +1 | item mall |
Orange Armor Improvement Tome (Magic) | armor | magic defense +1 | item mall |
Orange Value Transfer Charm Paper | any equipment | orange bonus transfer | item mall |
Gold Transfer Charm | any equipment | gold bonus transfer | item mall or event stamp merchant |
Armor gold bonuses[]
Armour Piece | Golded Stat | Bonus |
---|---|---|
Head | Defense | Standing HP recovery: +50% |
Magic Defense | Standing MP recovery: +100% | |
Body | Defense | Maximum HP: +10% |
Magic Defense | Maximum MP: +10% | |
Trousers | Defense | Defense: +10% |
Magic Defense | Magic Defense: +10% | |
Shoes | Defense | Evasion: +30 |
Magic Defense | Magic Evasion: +10 | |
Hand | Defense | Accuracy: +30 |
Magic Defense | Magic Accuracy: +10 |
When 3 or more pieces of the same type of double golded armour is equipped there are additional bonuses (Beginner does not get these):
Number of Pieces Equipped | Bonuses |
---|---|
3 | Maximum HP: +10% |
Maximum MP: +10% | |
N/A | |
4 | Maximum HP: +20% |
Maximum MP: +20% | |
N/A | |
5 | Maximum HP: +20% |
Maximum MP: +20% | |
|
Weapon gold bonuses[]
Weapon Type | Golded Stat | Bonus |
---|---|---|
Abacus | Attack | Fixed-value HP recovery given: +20% |
Magic Attack | Fixed-value MP recovery given: +20% | |
Axe | Attack | Damage taken from normal attacks: −10% |
Magic Attack | HP recovery received: +10% | |
Baton | Attack | Damage dealt with normal attacks: +5% |
Magic Attack | Damage taken from physical skills: −10% | |
Bow | Attack | Damage dealt with normal attacks: +5% |
Magic Attack | Damage dealt with physical skills: +5% | |
Boxing Glove | Attack | Damage dealt with defense-ignoring attacks: +20% |
Magic Attack | Damage taken from magical skills: −10% | |
Dagger | Attack | Damage dealt with normal attacks: +5% |
Magic Attack | Fixed-value HP recovery received: +20% | |
Fan | Attack | Damage taken from physical skills: −10% |
Magic Attack | Damage taken from magical skills: −10% | |
Musical Instrument | Attack | Fixed-value MP recovery given: +20% |
Magic Attack | Damage taken from magical skills: −10% | |
Saber | Attack | Damage dealt with normal attacks: +5% |
Magic Attack | Damage dealt with physical skills: +5% | |
Spear | Attack | Damage taken from physical skills: −10% |
Magic Attack | Damage dealt with physical skills: +5% | |
Staff | Attack | Damage dealt with physical skills: +5% |
Magic Attack | HP recovery received: +10% | |
Sword | Attack | Damage dealt with normal attacks: +5% |
Magic Attack | Damage dealt with magical skills: +5% | |
Syringe | Attack | HP recovery given: +10% |
Magic Attack | Damage dealt with magical skills: +5% | |
Wand | Attack | Damage taken from normal attacks: −10% |
Magic Attack | Damage dealt with magical skills: +5% |
Guide[]
References[]
- Equipment enchantment at DOMO Online Database (Japanese)