Domo Wiki
Thief Card
Armor Clothing
Weapon Dagger
Active set Active

Close Combat (10)

Sneak Attacks (10)
Passive set Passive Thieving Skills (3)


Careers Advisor

A Thief has the best evasion of any job, and the ability to steal of Thief makes it possible to obtain rare items and alchemy recipes from monsters.

A Thief cannot inflict massive damage, but a dagger is a quick weapon which, when combined with lightning reflexes, stealth, and good MP recovery, makes them formidable opponents.


Requirements: 277 to 1000 gold.

  1. KeySpeak to Baby Burglar at X:253 Y:413 in Swan Lake Basin (enter through Eversun South if you cannot fly). He will ask you to buy a Broken Key from him for a certain amount of gold. The price changes each time you speak to him. The range is about 100-300 so buy the key when the price is closer to 100.
  2. Visit Between Burglar in Eversun South at X:602 Y:590 near the mining area. He will ask you to buy a Key Mold from him for a certain amount of gold, which also changes each time you speak to him. The low end of this range is 200 gold.
  3. Return to Swan Lake Basin and speak to Liam the Locksmith at X:630 Y:515 near the Guild Castle. He will charge a fee of 36 gold to make a Vault Key.
  4. Go to Big Burglar at X:367 Y:451 in Swan Lake Basin and open the treasure chest near him. Receive a Cat Burglar's Veil and Pocket Knife.
  5. Once you have the chests items, speak to Bridget Love at X:604 Y:487 in Swan Lake Basin. Answer no to her two offers and receive the thief qualification after she reveals her identity. If you incorrectly answered yes, then she will run away, but will respawn if you walk far enough away from her.

Attributes and stats[]

Base attributes[]

The following values are gained by increasing one attribute by 10, recording the change in stat and dividing by 10 to obtain the result for one attribute point.

Attribute Base Bonus
Power 15
  • +2.2 Attack
  • Increases HP recovery
  • Increases block rate
  • +Non-linear HP
  • +0.4 Defense
  • +0.1 Magic defense
  • Increases MP recovery
  • +1.7 MP
  • +0.5 Magic attack
  • +0.3 Magic defense
  • Increases magic speed
  • Decreases cooling time
  • +1.4 Attack
  • +1.5 Evasion
  • +0.2 Magic evasion
  • Increases critical-hit rate
  • +1.0 Attack
  • +1.6 Accuracy
  • +0.2 Magic attack
  • +0.3 Magic accuracy
  • +0.2 Critical attack
Durability 7
  • +1.0 Defense

Notes: The above values may be rounded up. Alternatively, you can view the stat bonus table that used to be on the DomoCamp wiki.

Base stats[]

  • HP: 448
  • MP: 76
  • Attack: 59
  • Defense: 8
  • Evasion: 19
  • Accuracy: 15
  • Magic attack: 16
  • Magic defense: 15
  • Magic evasion: 3
  • Magic accuracy: 2
  • Critical attack: 1

Common builds[]

  • 2 Agility, 1 Dexterity[1][2][3]
  • 2 Agility, 1 Power (after 28 Dex) [1]
  • 3 Agility (after 24-28 Dex)[1][4]
  • 2 Agility, 1 Physique (after 28 Dex) [1]
  • 2 Dexterity, 1 Agility[3]
  • 1 Dexterity, 2 Power[2]
  • 1 Power, 1 Dexterity, 1 Agility[2][3]
  • Agi to 103 then 1 Pow, 2 Dex (Skill Spam)
  • Agi to 17 then pure Pow (Aspd type)


Weapon Proficiency (%)
Abacus 50
Axe 50
Baton 0
Bow 80
Boxing Glove 70
Dagger 100
Fan 50
Musical Instrument 50
Saber 70
Spear 70
Staff 60
Sword 50
Syringe 50
Wand 50

A Thief is perfectly suited to using daggers, and relatively competent with bows.

A Thief is competent using sabers, spears, and boxing gloves. Other weapons aren't really suitable for this job.


Active Skills Close Combat[]

Super Stab Super Stab
An attack using a dagger that causes a large amount of damage. (Requires Dagger)
Stealthy Stab Stealthy Stab
Sneaks around the enemy to deal a deadly blow to a vulnerable spot. (Requires Dagger)
Swift Swallow Strike Swift Swallow Strike
A quick stab, as swift as a flight of swallows, that damages all enemies within the attack area. (Requires Dagger)
Whirling Dervish Whirling Dervish
Leaps around, eliminating opponents left, right, and center. (Requires Dagger)
Control Breathing Control Breathing
Controls breathing to increase magic power.
Rhythm of Life Rhythm of Life
Attunes the body with nature, increasing HP and MP.
Premonition Premonition
Reads the enemy's coming attacks, increasing evasion and attack speed.
Fighting Foresight Fighting Foresight
Predicts an enemy's movement in advance, increasing defense and evasion.
Throw Knife Throw Knife
Damage the enemy by throwing a dagger-type weapon. (Requires Dagger)
Light Hammer Throw Light Hammer Throw
Throws a light hammer to damage the enemy. (Requires Dagger)

Active Skills Sneak Attacks[]

Bolt From the Blouse (skill) Bolt From the Blouse (skill)
Throws an arrows concealed in the sleeve to damage an enemy from a distance. (requires "Bolt From the Blouse" item x1)
Veiled Volley Veiled Volley
Multiple-hit attacks using hidden arrows (requires "Bolt From the Blouse" item x2~5 depending on skill level).
Ash Spray Ash Spray
Throws to an enemy's eyes, reduce accuracy and magical accuracy for a period of time. (requires "Bag of Ash" item x1)
Shadow Advance Shadow Advance
Uses smoke to hide self in order to assassinate the enemy for a period of time. Effect cancelled after initiating attack (requires "Bag of Ash" item x1).
Fast Getaway Fast Getaway
Increases movement speed for a short period.
Run Amok Run Amok
Focuses attention on movement to increase movement speed, but reduces attack speed as a result.
Hypnosis Hypnosis
Makes the enemy fall asleep for a period of time (1/2 effect against other players).
Play Dead Play Dead
Pretend to be dead to fool monsters. Doesn't work against Bosses.
Pilfer Pilfer
Steals items from monsters (doesn't work against other players).
Pillage Pillage
Steals items from monsters when attacking.

Passive Skills Thieving Skills[]

Equip Dagger Equip Dagger
The ability to equip daggers.
Equip Clothes Equip Clothes
The ability to equip clothing.
Dagger Mastery Dagger Mastery
Allows daggers to be used regardless of job at % of their full strength.
Floating Walk Floating Walk
Reduce physical skill damage from enemy by %. 1/2 effect for non-Thief occupations.

Life quests[]

See also[]


External links[]