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Each job has the native ability to wield at least one type of weapon at full proficiency. Other jobs require subbing passive skills to be able to wield non-native weapons and raise their proficiency to comparable levels. Not every job has a passive skill for equipping a weapon and some jobs have more than one equip weapon skill. Beginner weapons can be wielded on any job. Many skills require a particular weapon to be equipped in order to be used.

Weapon Classes

Weapons that can be crafted through normal Alchemy come with different classes.

  • Every class has a new weapon every 20 levels up to level 60.
e.g. The Water element Poleax at level 20 followed by the Berserker's Ax at level 40 and the Abyssal Ax at level 60.
e.g. The Fire element Iron Hammer at level 23 followed by the Warhammer at level 43. There is not a third weapon in this class because 20 levels above 43 is 63.
  • Some classes are better suited for a particular character's build.
e.g. An element-based Syringe will give higher Physical attack, but lower MP.
  • Every weapon type has 2 elemental classes. These classes include the 20, 40, 60 and 23, 43 weapons.

Crafting and Upgrading Weapons

Most weapons can be made through Alchemy or High Level Alchemy and upgraded up to two times. Exceptions to this include Beginner Weapons, Golden Weapons, and Master Weapons which cannot be crafted or upgraded; Platinum Weapons which cannot be crafted; level 53 weapons which can only be upgraded once; and level 58 weapons and HLA Weapons which cannot be upgraded.

All weapons can have their Stat Bonus upgraded through the use of books and tickets.

Weapon Suitabilities

All jobs have a proficiency percentage called suitability with every weapon. This percentage is an estimated value of damage dealt while using a weapon. This percentage can be raised by subbing a passive skill related to the weapon. Every level of this skill will raise the percentage by 5%. The following chart shows each jobs native suitability for each weapon. [1]

  • Bold = Native Equip
  • Underline = Job has Equip Skill
Baton has no Equip Skill so does not have a proficiency for other jobs.
Abacus Axe Baton Bow Boxing Gloves
Blademaster
60
60
--
60
70
Commoner
70
70
100
70
70
Dancer
60
50
--
50
50
Doctor
60
50
--
50
50
Fencer
60
60
--
60
70
Hunter
60
60
--
100
70
Martial Artist
60
60
--
60
100
Mercenary
60
100
--
60
70
Merchant
100
80
--
60
60
Musician
60
50
--
50
50
Shaman
60
50
--
50
50
Thief
50
50
--
80
70
Witch Doctor
60
50
--
50
50
Wizard
60
50
--
50
50
Dagger Fan Instrument Saber Spear
Blademaster
70
50
50
100
70
Commoner
70
70
70
70
70
Dancer
60
100
80
50
50
Doctor
50
75
75
50
50
Fencer
70
50
50
80
70
Hunter
70
50
50
70
70
Martial Artist
70
50
50
70
70
Mercenary
90
50
50
90
100
Merchant
70
60
60
70
60
Musician
50
80
100
50
50
Shaman
50
70
70
50
50
Thief
100
50
50
70
70
Witch Doctor
100
60
60
50
50
Wizard
50
70
70
50
50
Staff Sword Syringe Wand
Blademaster
60
80
50
50
Commoner
70
70
70
70
Dancer
50
50
70
70
Doctor
50
50
100
80
Fencer
60
100
50
50
Hunter
60
70
50
50
Martial Artist
100
70
50
50
Mercenary
60
90
50
60
Merchant
60
70
60
50
Musician
50
50
70
80
Shaman
50
50
70
100
Thief
60
70
50
50
Witch Doctor
50
50
60
90
Wizard
50
50
70
100
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