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Provider's Providence is said to affect the new bonuses (blue numbers). Using excellent quality materials may, or may not, come into play. High alchemy level may also play a role in stat bonuses and chance of success or failure of upgrades. |
Provider's Providence is said to affect the new bonuses (blue numbers). Using excellent quality materials may, or may not, come into play. High alchemy level may also play a role in stat bonuses and chance of success or failure of upgrades. |
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− | Materials needed to be collected follow a certain pattern, much like Alchemy. A general rule of thumb is that a certain types of weapons require the same materials, e.g. [[Bow]]s, [[Dagger]]s, [[Staff]]s and [[Boxing |
+ | Materials needed to be collected follow a certain pattern, much like Alchemy. A general rule of thumb is that a certain types of weapons require the same materials, e.g. [[Bow]]s, [[Dagger]]s, [[Staff]]s and [[Boxing Gloves]] share the same materials, as the [[Hunter]], [[Thief]] and [[Martial Artist]] classes also use [[Clothing]] as their natural armor. They would also need refined materials from [[Forestry]], as it is the primary material to make Clothes. |
{| border="1" cellpadding="2" cellspacing="3" style="border-collapse: collapse; border: 1px solid #AAA;" class="sortable" |
{| border="1" cellpadding="2" cellspacing="3" style="border-collapse: collapse; border: 1px solid #AAA;" class="sortable" |
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{{Row|[[Baton]]s|[[Forestry]]}} |
{{Row|[[Baton]]s|[[Forestry]]}} |
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{{Row|[[Bow]]s|[[Forestry]]}} |
{{Row|[[Bow]]s|[[Forestry]]}} |
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− | {{Row|[[Boxing |
+ | {{Row|[[Boxing Gloves]]|[[Forestry]]}} |
{{Row|[[Dagger]]s|[[Forestry]]}} |
{{Row|[[Dagger]]s|[[Forestry]]}} |
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{{Row|[[Fan]]s|[[Herding]]}} |
{{Row|[[Fan]]s|[[Herding]]}} |