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Rigel Kent (talk | contribs) m (boxing glove link) Tag: sourceedit |
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Provider's Providence is said to affect the new bonuses (blue numbers). Using excellent quality materials may, or may not, come into play. High alchemy level may also play a role in stat bonuses and chance of success or failure of upgrades. |
Provider's Providence is said to affect the new bonuses (blue numbers). Using excellent quality materials may, or may not, come into play. High alchemy level may also play a role in stat bonuses and chance of success or failure of upgrades. |
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− | Materials needed to be collected follow a certain pattern, much like Alchemy. A general rule of thumb is that a certain types of weapons require the same materials, e.g. [[Bow]]s, [[Dagger]]s, [[Staff]]s and [[Boxing |
+ | Materials needed to be collected follow a certain pattern, much like Alchemy. A general rule of thumb is that a certain types of weapons require the same materials, e.g. [[Bow]]s, [[Dagger]]s, [[Staff]]s and [[Boxing Glove]]s share the same materials, as the [[Hunter]], [[Thief]] and [[Martial Artist]] classes also use [[Clothing]] as their natural armor. They would also need refined materials from [[Forestry]], as it is the primary material to make Clothes. |
{| border="1" cellpadding="2" cellspacing="3" style="border-collapse: collapse; border: 1px solid #AAA;" class="sortable" |
{| border="1" cellpadding="2" cellspacing="3" style="border-collapse: collapse; border: 1px solid #AAA;" class="sortable" |
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{{Row|[[Baton]]s|[[Forestry]]}} |
{{Row|[[Baton]]s|[[Forestry]]}} |
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{{Row|[[Bow]]s|[[Forestry]]}} |
{{Row|[[Bow]]s|[[Forestry]]}} |
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− | {{Row|[[Boxing |
+ | {{Row|[[Boxing Glove]]s|[[Forestry]]}} |
{{Row|[[Dagger]]s|[[Forestry]]}} |
{{Row|[[Dagger]]s|[[Forestry]]}} |
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{{Row|[[Fan]]s|[[Herding]]}} |
{{Row|[[Fan]]s|[[Herding]]}} |
Revision as of 08:25, 7 March 2015
This article or section is a stub.
Please help by expanding it.
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Weapons can be upgraded once it has reached all the experience points needed. You can do this by opening your skill window (Ctrl X), clicking over to the Everyday Skills tab and choosing the Weapon button. Each upgrade will raise the weapon's level requirement by 5. You may want to hold off on upgrading if you have not reached the new level requirement. Weapon upgrades can fail and may result in the loss of the materials, damage to the weapon or weapon loss.
Provider's Providence is said to affect the new bonuses (blue numbers). Using excellent quality materials may, or may not, come into play. High alchemy level may also play a role in stat bonuses and chance of success or failure of upgrades.
Materials needed to be collected follow a certain pattern, much like Alchemy. A general rule of thumb is that a certain types of weapons require the same materials, e.g. Bows, Daggers, Staffs and Boxing Gloves share the same materials, as the Hunter, Thief and Martial Artist classes also use Clothing as their natural armor. They would also need refined materials from Forestry, as it is the primary material to make Clothes.
Level 50 Alternate Weapons
When upgrading level 50 Alternate weapons, there is a chance that they may disappear.
High Level Alchemy Weapons
High level alchemy weapons cannot be upgraded.
Master Weapons
Master Weapons cannot be upgraded.
Platinum Weapons
Upgrading platinum weapons the first time requires 1 1-Carat Red Diamond and raises the level requirement to 45. The second upgrade requires 2 1-Carat Red Diamonds and raises the level requirement to 50. Upgrading platinum weapons keeps the added bonuses to stats, but removes any onyx sockets that have been added to the weapon.
Golden Weapons
Golden Weapons can be upgraded with the use of Silver White Diamonds.